An icon driven interface involves using the pad to place objects within the park and buttons to choose various actions.
This is done through building "hot" attractions and placing shops in locations to maximize their effectiveness. Of course, every piece of sidewalk, signpost or staff member will cost you money, so you'll have to make sure your park earns enough to support itself.
You'll also have to hire staff to run your establishment, including entertainers, mechanics, and even guards to prevent hoodlums from spoiling the fun. You'll begin by purchasing land to build your first effort, and then make decisions on the type of rides (each rated in excitement, reliability, and maximum capacity), concessions (from coffee shops to Balloon Lands), and layout (placing trees, fences, lakes, and restrooms). The players can then save these designs and use them in the game proper.Bullfrog's comical business simulation Theme Park, challenges you to build a financially successful amusement park amidst heavy competition. Theme Park Inc also introduced the Roller Coaster Editor, an in-built feature that allows players to create their own layouts for the pylon rides (roller coasters and log flumes) in the game. The game requires more effort be put into finer aspects such as staff management, park layout, and guests' needs, as not doing so can make it more difficult to complete challenges and objectives. Theme Park Inc, in comparison to Theme Park World, has a greater emphasis on the management of the park rather than the rides themselves. The objective of the game is to become the new boss of Theme park Inc by accruing a majority stake in the company and several park awards (e.g., the highest or fastest roller coaster, the fastest go kart, the longest log flume ride, the best security, the best decoration and the best staff training). However, if the player fails too many challenges, they will be fired and the game will be over.
Completing these challenges will give a specified number of golden tickets, and certain challenges must be completed to complete an objective. Challenges include keeping guest happiness levels high, making sure a ride does not break down, or making a certain amount of profit from a specific ride. These objectives involve training staff for a specific job to unlock a new section of the park zone, or completing challenges to gain golden tickets, which are required to beat those objectives. To advance further into the game, the player must complete several objectives. Staff members must be kept well-rested and happy, or they may go on strike. The player must hire staff to maintain the park, keep guests happy, and research new items for the player to build. The player is guided by the president and his directors (each of whom specialize in a specific area of park management), and is aided by a blue spherical creature, named the Advisor, who gives the player advice. Each zone has unique rides, sideshows and scenery items. To do this, the player must build and manage a theme park with three unique zones: Land of Invention, Polar Zone, and Arabian Nights. The player starts out as the assistant manager of a theme park, hired by the president of the company to take over his position. It was the last game to bear the Bullfrog logo before the company's merger with EA UK in 2004. was developed by Bullfrog Productions and published by Electronic Arts.
It is the sequel to Theme Park World (1999). (known as SimCoaster in the United States and Australia and Theme Park Manager in Germany) is a construction and management simulation video game.